Warhammer 40,000: Space Marine Review
Step into the armor of the mighty Space Marine and heft up your fearsome chainsword to punish the hordes of Chaos in this entertaining yet flawed 3rd person shooter/melee mix.
Space Marine lets you take the mantle of Captain Titus, Commander of the Ultramarines, the Emperor’s finest warriors. Cut a swathe through legions of invading Orks, as you fight to save an Imperial forge world from the ravages of war.
The action is satisfying, if somewhat repetitive. Unloading your bolter into a crowd of rampaging Orks then decimating the survivors with your chainsword is good, clean wholesome fun. The scale and detail holds true to the universe and does a certain amount of justice to writers such as Dan Abnett and Sandy Mitchell who have helped make 40k great. However the story is found somewhat wanting. The plot is rather simplistic with obvious ‘twists’ that held no surprise and a somewhat obvious and crude set up to a sequel.
That said, the cliffhanger could well be the set up to a far better sequel. One that could potentially follow the adventures of the other heroes the 40K universe, such as the Inquisitors, possibly even Eisenhorn.
Featuring a fan favourite such as the lovable rogue Commissar Ciaphias Cain, would no doubt prove a popular move as well.
Now for the negative stuff, the multiplayer is woefully inadequate to the point where it brings down the enjoyability of the campaign. The match-making takes far too long to find a match. When you finally do get into a fight the lag is so bad that you’ll find yourself shooting at a target that skips and jumps more than Nightcrawler. It’s frustrating to say the least.
As much as it pains me to say, being a fan of the Warhammer 40K universe, the game is something of a let down. The campaign is far to short, and the story is predictable. While the action is enjoyable there is no real depth on offer. The multiplayer is deeply flawed and in desperate need of a patch.